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Vel Kyri
Vel Kyri

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Posted - 2003.11.04 13:31:00 - [1]

Edited by: Vel Kyri on 04/11/2003 13:31:44
Sorry - yes i think its good that you are thinking about these things :)

I have to say, i like the increasing RP - storytelling happenings.

I have the same problem with my Amarr discussion... <shrug>
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Vel Kyri
Vel Kyri
Carebears need to die

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Posted - 2003.11.04 13:31:00 - [2]

Edited by: Vel Kyri on 04/11/2003 13:31:44
Sorry - yes i think its good that you are thinking about these things :)

I have to say, i like the increasing RP - storytelling happenings.

I have the same problem with my Amarr discussion... <shrug>
Vel Kyri
Vel Kyri

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Posted - 2003.11.04 14:19:00 - [3]

Wren - and any other RPers - it would eb good if we could discuss things and get stories flowing out there again :)

fleshing out the cultures of Eve
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Vel Kyri
Vel Kyri
Carebears need to die

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.04 14:19:00 - [4]

Wren - and any other RPers - it would eb good if we could discuss things and get stories flowing out there again :)

fleshing out the cultures of Eve
Vel Kyri
Vel Kyri

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Posted - 2003.11.09 10:06:00 - [5]

I would tend to say that the path you are going is a good one.

Eve seems to be "Through the looking glass" versions of today's world.

take things from known cultures that seem close to what you want, and then mangle them to make them unique in Eve.

If there is some familiarity then it becomes easier to roleplay and understand - build from what is known/familiar then play with it :)

best of luck!
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Vel Kyri
Vel Kyri
Carebears need to die

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.11.09 10:06:00 - [6]

I would tend to say that the path you are going is a good one.

Eve seems to be "Through the looking glass" versions of today's world.

take things from known cultures that seem close to what you want, and then mangle them to make them unique in Eve.

If there is some familiarity then it becomes easier to roleplay and understand - build from what is known/familiar then play with it :)

best of luck!
   
 
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